Battlefield, as a series, is a successful franchise that has garnered popular internet support for it’s fast past unique internet gameplay mechanics.
Bad Company, the latest in the line, didn’t receive rave reviews but I dusted this copy and had to comment on something about the game that really blew me away and has had me come back time after time, even after completing the single player campaign.
It’s got a well paced squad based mechanic, where you are a member of a 3 man squad in the pursuit of gold. The humorous dialogue lends itself humanised characteristics which go a long way to turn this into what appears to be a very believable contemporary FPS war game. It’s got excellent environmental damage unlike any I’ve seen before and some of the more destructive weapons (how about a radio which gives grid reference locations to remote artillery guns?) provide hours of smash-em-up gameplay. You literally leave entire towns and villages in smouldering ruins and suffocating smoke.
However, it’s the sound effects of this game that amazes me. Taking an AK47 into an unfurnished building, crouching under the window and taking blind shots outside provides the kind of ridiculously realistic echos and reverbs in your room that causes your kids to run crying to their mothers and my neighbours to jump into air-raid shelters. The sheer scale of various weapons mean there are definite benefits from one rifle to the other and dropping your M60 for an RPG adds a great strategic consideration to the game.
I’ve not even started talking about tanks yet – blowing the top of a building off with your tanks can be hugely satisfying.
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